3. If you've seen my previous blog posts you may know that I'm a huge fan of Apple's editing software, Final Cut Pro X. I've used it to edit 4 feature films now as well as many hundreds of other projects. For years I've been dreaming of the day when I will be editing on a giant iPad. Already we have iMovie on iOS devices, so I'm sure it's going to happen at some point. I imagine myself moving clips around, trimming edits, playing with the color, and adjusting audio levels all in a multi-touch environment. Someday soon I hope....
4. A company that I've been very fascinated with is Lytro. They make really cool cameras that are the next leap forward in photography. At a time when DSLRs have stagnated for years, Lytro has leaped into the future. Their images allow you to adjust focus and perspective after you've taken the photo. Plus you can even extract a 3D image. So it's only a matter of time until this technology gets implemented into moving pictures as well. Someday I believe we'll be ditching the lenses and heavy tripods and flying around with touch screen tablets. In a virtual interface you'll be able to chose your field of view and depth of field to any custom setting. And for those who liked how certain lenses looked I'm sure they'll have packages you can rent or buy from an app store to emulate a specific lens package. It'll all be simple metadata that software will allow you to alter at any point down the road. Further more we'll eliminate the need for chroma keying because the depth information of objects in front of this next generation camera will be stored digitally making it easy to cleanly replace backgrounds and objects. This will require a lot of emerging technologies to be combined, not just Lytro, but I just got carried away describing my vision.
5. This final idea I've had for over 10 years now. I was playing Indiana Jones and the Emperors Tomb when I noticed a bit of cool sound design in the game. As I got closer to these torches they got louder. I started to think about how they may have programmed that and came up with an idea I hope to see implemented in the games and movies of the future. Part of this idea is already in place with Dolby Atmos. But I'd like to see it taken a step further. So first think about how 3D modeling and animation tools work today. You can assign textures and light objects in a virtual environment with a lot of detail and photorealism. What if you could do the same thing for sound? Imagine creating or reconstructing a movie set in the computer and then assigning properties to the objects and placing sound effects and dialog into this world. Then you could place virtual microphones to capture it all in a very realistic way. You could even create new sounds virtually. It all comes down to accurate mathematical equations in this physics driven software. I'd love to help develop a tool like this if anybody reading this has an idea of where to start development.
So there's a glimpse into the inner workings of my brain. It all might be impractical or things could take a completely unforeseen turn. But speculating on this kind of stuff helps me wake up in the morning.